Task 1
Object-oriented
design is one part of the overall design process and should be seen in this
context. Normally object-oriented design would start after completion of the
creative phase (development of concepts and ideas) and would be used to flesh
out ideas. The object approach can then be used to plan the detailed
implementation of a project to ensure that milestones and other parameters are
met.
For this assignment you need to understand the purpose of object-oriented
design for games
Look at and discuss
:-
Concepts and principles: simplified
understanding; reusability; maintenance; efficiency; real-world modelling;
collaboration and sharing; communication; quality assurance
Game objects: sprites; characters; weapons;
rooms; walls; scenery; instances; rewards, eg bonuses, power-ups
Object properties: colour; size; speed;
movement; sounds; health; lives
Actions and events: mouse
and keyboard events; create; destroy; collision; timers; scoring
Inheritance: parent; child; inherited
behaviours and properties; overriding events
Assignment One
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http://fr0gsblog.blogspot.co.uk/2017/02/object-orientated-design.html Jack Walker
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Robin Carreras-Gough
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http://danzgamingblog.blogspot.co.uk/2017/02/unit-71-object-oriented-design-for.html
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